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Logic / 7 modes

Solitaire

Remove the exposed bottom card of any column by adjacent rank.

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One game. Several approaches.

01

Golf

Remove the exposed bottom card of any column by adjacent rank.

02

Three peaks

Remove covering cards to expose the peaks.

03

Klondike

52 cards, 7 columns. Move descending alternating-color runs; empty columns accept kings. Select a run then an open slot in another column. Suit foundations build from aces. Draw one card, with unlimited recycling. Random deals are not guaranteed solvable.

04

Spider · one suit

104 cards, 10 columns, one suit. Move descending runs onto the next higher rank or an empty column. Complete K→A runs are removed. Deal one card to each column only when none is empty. Complete eight runs. Solvability is not guaranteed.

05

FreeCell

All 52 cards are visible. Build suit foundations A→K. Tableau runs descend with alternating colors; empty columns accept any card. Four cells each hold one card. Run capacity is (empty cells + 1) × 2 to the power of empty auxiliary columns.

06

Poker grid

Fill 5×5: first card in the center, subsequent cards next to an occupied cell. Three discards. Complete rows, columns and diagonals score: high card 1, pair 2, two pairs 5, three 10, straight 15, flush 20, full house 25, four 40, straight flush 60.

07

Tactical solitaire

Remove exposed adjacent ranks as in Golf. Each card deals 1 damage and grants 3 energy, then the enemy deals the visible cycling threat 1→2→3. Strike costs 3 for 4 damage, guard costs 2 to block 5 next turn, heal costs 2 for 4 HP. Clear the cards or defeat the enemy before losing 18 HP.