Push
Push every crate onto a goal; pulling is forbidden.
Logic / 5 modes
Push every crate onto a goal; pulling is forbidden.
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Push every crate onto a goal; pulling is forbidden.
A pushed crate slides until the next obstacle.
Paired P cells transport both player and crates. A blocked exit prevents transfer. Portals preserve pushing direction. Put every crate on a goal.
The first legal push loosens a crate without moving it. Repeat the same push to move it. Any other step resets preparation.
An arrow cell accepts the player or a crate only when moving in its indicated direction. Ordinary cells are unrestricted. Put all crates on goals.