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Logic / 5 modes

Warehouse

Push every crate onto a goal; pulling is forbidden.

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One game. Several approaches.

01

Push

Push every crate onto a goal; pulling is forbidden.

02

Ice warehouse

A pushed crate slides until the next obstacle.

03

Portals

Paired P cells transport both player and crates. A blocked exit prevents transfer. Portals preserve pushing direction. Put every crate on a goal.

04

Heavy crates

The first legal push loosens a crate without moving it. Repeat the same push to move it. Any other step resets preparation.

05

One-way passages

An arrow cell accepts the player or a crate only when moving in its indicated direction. Ordinary cells are unrestricted. Put all crates on goals.