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Logic / 10 modes

Minesweeper

Survey the field. Find safe ground and power the Energy Grid.

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One game. Several approaches.

01

Classic

Eight neighbours; reveal safe cells.

02

Infinity

Explore a coordinate world: safe reveals discover two rings of cells. Frontier clues never change.

03

Energy Grid

Connect source and targets within cable budget.

04

Hex mines

Six neighbours, safe first move and flags.

05

Safe route

Reach the exit: a scanner reveals neighbouring hazards before each step.

06

Known error

Every clue differs from the true mine count by exactly 1. Negative clues are allowed; empty areas do not auto-open. Generation checks deductions from visible clues.

07

Duel

Players alternate single-cell reveals without flood opening. Safe cells earn 1 point; hitting a mine loses. The bot sees only public observations; local results are from player 1’s perspective.

08

Two layers

Clues count eight neighbors in this layer plus the matching cell in the other layer. Reveal safe cells in both fields. A joint solver verifies both planes.

09

Expedition

Explore an infinite strip. The middle row is safe; reveals cost 1 energy, mines cost 5, caches replenish it. Advance after revealing the right exit and at least a board-width of safe cells. Clues include neighboring areas. Extract whenever you choose.

10

Power reserve

After surveying, route cables and connect loads within node capacities.