Classic
Original rules of the base game.
Logic / 9 modes
One entrance, one exit, and a path waiting to be found.
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Original rules of the base game.
Reveal nearby cells and retain the explored map.
Every move slides until a wall; the exit is reachable in the stopping-state graph.
Collect K1 and K2 in order. Doors D1 and D2 require their corresponding keys.
Three pulses reveal the map for four moves each. Otherwise only your cell and adjacent cells are visible. Pulses reduce the final score.
Visit the target on each of two different maps. Change maps only at the marked entrance portal P.
Visit every cell marked ○ before exiting. Revisiting cells is allowed.
Each step consumes one light. Batteries ⚡ replenish it once; running out of light ends the round.
Record a short route: its echo holds a switch while you cross a door.