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Casual / 9 modes

2048

Slide, combine, and find room for the next move.

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One game. Several approaches.

01

Classic

Equal tiles double. Reach 2048.

02

Reverse merge

Equal tiles halve. Reach 1.

03

Fibonacci

Merge consecutive Fibonacci values. Reach 2584.

04

Obstacles

An immovable stone splits sliding lines.

05

Six directions

A 19-cell hex board. Slide in six directions; equal numbers double once per move.

06

Number chains

Connect neighbors: the first two match; each next number matches or doubles the previous one. Sum the chain, round up to a power of two, and place it at the endpoint.

07

Charge

A merging move earns one charge, capped at 6. Swap two numbers for 2 or delete one for 3. Choose a tool, then cells.

08

Number gravity

Change the force direction. Equal bodies merge on collision; different bodies separate. An input adds a body if space permits. The fixed simulation step is 50 ms.

09

Two chambers

Two boards, one tile stream and three transfers. Reach both targets.