Classic
Equal tiles double. Reach 2048.
Casual / 9 modes
Slide, combine, and find room for the next move.
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Equal tiles double. Reach 2048.
Equal tiles halve. Reach 1.
Merge consecutive Fibonacci values. Reach 2584.
An immovable stone splits sliding lines.
A 19-cell hex board. Slide in six directions; equal numbers double once per move.
Connect neighbors: the first two match; each next number matches or doubles the previous one. Sum the chain, round up to a power of two, and place it at the endpoint.
A merging move earns one charge, capped at 6. Swap two numbers for 2 or delete one for 3. Choose a tool, then cells.
Change the force direction. Equal bodies merge on collision; different bodies separate. An input adds a body if space permits. The fixed simulation step is 50 ms.
Two boards, one tile stream and three transfers. Reach both targets.