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Logic / 4 modes

Sea Battle

One shot per turn against a local bot.

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One game. Several approaches.

01

Classic

One shot per turn against a local bot.

02

Reconnaissance

Three cross-shaped scans replace a shot and report occupied cells.

03

Arsenal

Each miss grants 1 charge, capped at 6. A row volley costs 3 and checks the entire row. The bot has the same budget. Hits do not grant an extra turn.

04

Repair and jamming

Two repairs can restore one damaged cell of a ship that has not sunk, instead of firing. One jammer blocks bot radar for 3 turns; the bot can also jam. Three scans report occupied cells in a cross. A jammed scan explicitly reports no result. Bot budgets are equal.